Convert Data URI to File then append to FormData

Convert Data URI to File then append to FormData

I’ve been trying to re-implement an HTML5 image uploader like the one on the Mozilla Hacks site, but that works with WebKit browsers. Part of the task is to extract an image file from the canvas object and append it to a FormData object for upload.
The issue is that while canvas has the toDataURL function to return a representation of the image file, the FormData object only accepts File or Blob objects from the File API.
The Mozilla solution used the following Firefox-only function on canvas:
var file = canvas.mozGetAsFile(“foo.png”);

…which isn’t available on WebKit browsers. The best solution I could think of is to find some way to convert a Data URI into a File object, which I thought might be part of the File API, but I can’t for the life of me find something to do that.
Is it possible? If not, any alternatives?
Thanks.

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Solutions/Answers:

Solution 1:

After playing around with a few things, I managed to figure this out myself.

First of all, this will convert a dataURI to a Blob:

function dataURItoBlob(dataURI) {
    // convert base64/URLEncoded data component to raw binary data held in a string
    var byteString;
    if (dataURI.split(',')[0].indexOf('base64') >= 0)
        byteString = atob(dataURI.split(',')[1]);
    else
        byteString = unescape(dataURI.split(',')[1]);

    // separate out the mime component
    var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];

    // write the bytes of the string to a typed array
    var ia = new Uint8Array(byteString.length);
    for (var i = 0; i < byteString.length; i++) {
        ia[i] = byteString.charCodeAt(i);
    }

    return new Blob([ia], {type:mimeString});
}

From there, appending the data to a form such that it will be uploaded as a file is easy:

var dataURL = canvas.toDataURL('image/jpeg', 0.5);
var blob = dataURItoBlob(dataURL);
var fd = new FormData(document.forms[0]);
fd.append("canvasImage", blob);

Solution 2:

BlobBuilder and ArrayBuffer are now deprecated, here is the top comment’s code updated with Blob constructor:

function dataURItoBlob(dataURI) {
    var binary = atob(dataURI.split(',')[1]);
    var array = [];
    for(var i = 0; i < binary.length; i++) {
        array.push(binary.charCodeAt(i));
    }
    return new Blob([new Uint8Array(array)], {type: 'image/jpeg'});
}

Solution 3:

This one works in iOS and Safari.

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You need to use Stoive’s ArrayBuffer solution but you can’t use BlobBuilder, as vava720 indicates, so here’s the mashup of both.

function dataURItoBlob(dataURI) {
    var byteString = atob(dataURI.split(',')[1]);
    var ab = new ArrayBuffer(byteString.length);
    var ia = new Uint8Array(ab);
    for (var i = 0; i < byteString.length; i++) {
        ia[i] = byteString.charCodeAt(i);
    }
    return new Blob([ab], { type: 'image/jpeg' });
}

Solution 4:

Firefox has canvas.toBlob() and canvas.mozGetAsFile() methods.

But other browsers do not.

We can get dataurl from canvas and then convert dataurl to blob object.

Here is my dataURLtoBlob() function. It’s very short.

function dataURLtoBlob(dataurl) {
    var arr = dataurl.split(','), mime = arr[0].match(/:(.*?);/)[1],
        bstr = atob(arr[1]), n = bstr.length, u8arr = new Uint8Array(n);
    while(n--){
        u8arr[n] = bstr.charCodeAt(n);
    }
    return new Blob([u8arr], {type:mime});
}

Use this function with FormData to handle your canvas or dataurl.

For example:

var dataurl = canvas.toDataURL('image/jpeg',0.8);
var blob = dataURLtoBlob(dataurl);
var fd = new FormData();
fd.append("myFile", blob, "thumb.jpg");

Also, you can create a HTMLCanvasElement.prototype.toBlob method for non gecko engine browser.

if(!HTMLCanvasElement.prototype.toBlob){
    HTMLCanvasElement.prototype.toBlob = function(callback, type, encoderOptions){
        var dataurl = this.toDataURL(type, encoderOptions);
        var bstr = atob(dataurl.split(',')[1]), n = bstr.length, u8arr = new Uint8Array(n);
        while(n--){
            u8arr[n] = bstr.charCodeAt(n);
        }
        var blob = new Blob([u8arr], {type: type});
        callback.call(this, blob);
    };
}

Now canvas.toBlob() works for all modern browsers not only Firefox.
For example:

canvas.toBlob(
    function(blob){
        var fd = new FormData();
        fd.append("myFile", blob, "thumb.jpg");
        //continue do something...
    },
    'image/jpeg',
    0.8
);
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Solution 5:

My preferred way is canvas.toBlob()

But anyhow here is yet another way to convert base64 to a blob using fetch ^^,

var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="

fetch(url)
.then(res => res.blob())
.then(blob => {
  var fd = new FormData()
  fd.append('image', blob, 'filename')
  
  console.log(blob)

  // Upload
  // fetch('upload', {method: 'POST', body: fd})
})

Solution 6:

Thanks to @Stoive and @vava720 I combined the two in this way, avoiding to use the deprecated BlobBuilder and ArrayBuffer

function dataURItoBlob(dataURI) {
    'use strict'
    var byteString, 
        mimestring 

    if(dataURI.split(',')[0].indexOf('base64') !== -1 ) {
        byteString = atob(dataURI.split(',')[1])
    } else {
        byteString = decodeURI(dataURI.split(',')[1])
    }

    mimestring = dataURI.split(',')[0].split(':')[1].split(';')[0]

    var content = new Array();
    for (var i = 0; i < byteString.length; i++) {
        content[i] = byteString.charCodeAt(i)
    }

    return new Blob([new Uint8Array(content)], {type: mimestring});
}