Is it possible to simulate key press events programmatically?

Is it possible to simulate key press events programmatically?

Is it possible to simulate key press events programmatically in JavaScript?


Solution 1:

A non-jquery version that works in both webkit and gecko:

var keyboardEvent = document.createEvent("KeyboardEvent");
var initMethod = typeof keyboardEvent.initKeyboardEvent !== 'undefined' ? "initKeyboardEvent" : "initKeyEvent";

                   "keydown", // event type : keydown, keyup, keypress
                    true, // bubbles
                    true, // cancelable
                    window, // viewArg: should be window
                    false, // ctrlKeyArg
                    false, // altKeyArg
                    false, // shiftKeyArg
                    false, // metaKeyArg
                    40, // keyCodeArg : unsigned long the virtual key code, else 0
                    0 // charCodeArgs : unsigned long the Unicode character associated with the depressed key, else 0

Solution 2:

If you are ok to use jQuery 1.3.1:

function simulateKeyPress(character) {
  jQuery.event.trigger({ type : 'keypress', which : character.charCodeAt(0) });

$(function() {
  $('body').keypress(function(e) {


Solution 3:

What you can do is programmatically trigger keyevent listeners by firing keyevents. It makes sense to allow this from a sandboxed security-perspective. Using this ability, you can then apply a typical observer-pattern. You could call this method “simulating”.

Below is an example of how to accomplish this in the W3C DOM standard along with jQuery:

function triggerClick() {
  var event = new MouseEvent('click', {
    'view': window,
    'bubbles': true,
    'cancelable': true
  var cb = document.querySelector('input[type=submit][name=btnK]'); 
  var canceled = !cb.dispatchEvent(event);
  if (canceled) {
    // preventDefault was called and the event cancelled
  } else {
    // insert your event-logic here...

This example is adapted from:

In jQuery:

    type: 'keypress',
    which: character.charCodeAt(0 /*the key to trigger*/)      

But as of recently, there is no [DOM] way to actually trigger keyevents leaving the browser-sandbox. And all major browser vendors will adhere to that security concept.

As for plugins such as Adobe Flash – which are based on the NPAPI-, and permit bypassing the sandbox: these are phasing-out ; Firefox.

Detailed Explanation:

You cannot and you must not for security reasons (as Pekka already pointed out). You will always require a user interaction in between. Additionally imagine the chance of the browser vendors getting sued by users, as various programmatic keyboard events will have led to spoofing attacks.

See this post for alternatives and more details. There is always the flash based copy-and-paste. Here is an elegant example. At the same time it is a testimony why the web is moving away from plugin vendors.

There is a similar security mindset applied in case of the opt-in CORS policy to access remote content programmatically.

The answer is:
There is no way to programmatically trigger input keys in the sandboxed browser environment under normal circumstances.

Bottomline: I am not saying it will not be possible in the future, under special browser-modes and/or privileges towards the end-goal of gaming, or similar user-experiences. However prior to entering such modes, the user will be asked for permissions and risks, similar to the Fullscreen API model.

Useful: In the context of KeyCodes, this tool and keycode mapping will come in handy.

Disclosure: The answer is based on the answer here.

Solution 4:

You can use dispatchEvent():

function simulateKeyPress() {
  var evt = document.createEvent("KeyboardEvent");
  evt.initKeyboardEvent("keypress", true, true, window,
                    0, 0, 0, 0,
                    0, "e".charCodeAt(0))
  var body = document.body;
  var canceled = !body.dispatchEvent(evt);
  if(canceled) {
    // A handler called preventDefault
  } else {
    // None of the handlers called preventDefault
    alert("not canceled");

I didn’t test this, but it’s adapted from the code on dispatchEvent()’s documentation. You’ll probably want to read through that, and also the docs for createEvent() and initKeyEvent().

Solution 5:

You can dispatch keyboard events on an element like this

element.dispatchEvent(new KeyboardEvent('keypress',{'key':'a'}));

Solution 6:

You can create and dispatch keyboard events, and they will trigger appropriate registered event handlers, however they will not produce any text, if dispatched to input element for example.

To fully simulate text input you need to produce a sequence of keyboard events plus explicitly set the text of input element. The sequence of events depends on how thoroughly you want to simulate text input.

The simplest form would be: